Start here · Essential guide
Systems Thinking for Engineers
A practical introduction to seeing a design as interacting parts with boundaries, flows and feedback, and how that view changes the questions engineers ask.
Engineering Fundamentals
Seeing how parts, interfaces and feedback shape whole systems.
Start here · Essential guide
A practical introduction to seeing a design as interacting parts with boundaries, flows and feedback, and how that view changes the questions engineers ask.
How to decide what sits inside and outside a system, and how to show that decision in a simple block diagram that other people can read and challenge.
An introduction to listing the ways a design can fail, what each failure would cause, and a simple scoring approach for deciding which ones to address first.
Reinforcing and balancing feedback loops explained with simple physical and organisational examples, and how to spot which kind is shaping a system's behaviour.
How mismatched assumptions at the interfaces between parts and between teams cause failures, and practical ways to define interfaces clearly and check them.
Methods such as asking why repeatedly and cause-and-effect diagrams for finding underlying causes of problems, with notes on their strengths and pitfalls.
Why design choices should account for manufacture, use, maintenance and disposal, with practical questions to ask at each stage of a product's life.
How to compare design options against weighted criteria using a decision matrix, with a hand-checked example and notes on sensitivity and common pitfalls.
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